CTT/Unity/Assets/ModelView/Mono/UI/UpdateScreen.cs

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2021-04-08 20:09:59 +08:00
//
// UpdateScreen.cs
//
// Author:
// fjy <jiyuan.feng@live.com>
//
// Copyright (c) 2020 fjy
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//using UnityEngine;
//using UnityEngine.UI;
// public class UpdateScreen : MonoBehaviour, IUpdater
// {
// public Text version;
// public Slider progressBar;
// public Text progressText;
// public Button buttonStart;
// private void Start()
// {
// version.text = "APP: 4.0\nRES1";
// var updater = FindObjectOfType<Updater> ();
// updater.listener = this;
// }
// #region IUpdateManager implementation
// public void OnStart()
// {
// buttonStart.gameObject.SetActive(false);
// }
// public void OnMessage(string msg)
// {
// progressText.text = msg;
// }
// public void OnProgress(float progress)
// {
// progressBar.value = progress;
// }
// public void OnVersion(string ver)
// {
// version.text = "APP: 4.0\nRES: " + ver;
// }
// public void OnClear()
// {
// buttonStart.gameObject.SetActive(true);
// }
// #endregion
// }