2021-04-08 20:09:59 +08:00
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using ET.EventType;
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using ET;
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class OpenNPCTaskUIEvent : AEvent<NPCTaskUI_Open>
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{
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public override async ETTask Run(NPCTaskUI_Open args)
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{
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2022-01-22 20:06:58 +08:00
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PosHelper.CheckSceneError(args.zoneScene, "任务", Cal.DataTable.Sys_SceneId.Scene_MainCity,
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Cal.DataTable.Sys_SceneId.Scene_Beach, Cal.DataTable.Sys_SceneId.Scene_HonorTemple);
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FUI_NPCTaskUI ui = await FUIHelper.Open<FUI_NPCTaskUI>(args.zoneScene, FUIPackage.Task_NPCTaskUI,
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WindowPos.Center, (_ui) =>
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{
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//_ui.m_Effect.Play();
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});
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2021-04-11 19:50:39 +08:00
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FUIWindowComponent window = ui.GetComponent<FUIWindowComponent>();
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2022-01-22 20:06:58 +08:00
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NPCTaskUI npcTaskUI = ui.AddComponent<NPCTaskUI, List<NPCTask>>(args.taskList);
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window.Window.OnHideEvent += () => { ui.RemoveComponent<NPCTaskUI>(); };
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2021-04-08 20:09:59 +08:00
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await ETTask.CompletedTask;
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}
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}
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2022-01-22 20:06:58 +08:00
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}
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