CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenNPCTaskUIEvent.cs

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using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenNPCTaskUIEvent : AEvent<NPCTaskUI_Open>
{
public override async ETTask Run(NPCTaskUI_Open args)
{
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PosHelper.CheckSceneError(args.zoneScene, "任务", Cal.DataTable.Sys_SceneId.Scene_MainCity,
Cal.DataTable.Sys_SceneId.Scene_Beach, Cal.DataTable.Sys_SceneId.Scene_HonorTemple);
FUI_NPCTaskUI ui = await FUIHelper.Open<FUI_NPCTaskUI>(args.zoneScene, FUIPackage.Task_NPCTaskUI,
WindowPos.Center, (_ui) =>
{
//_ui.m_Effect.Play();
});
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FUIWindowComponent window = ui.GetComponent<FUIWindowComponent>();
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NPCTaskUI npcTaskUI = ui.AddComponent<NPCTaskUI, List<NPCTask>>(args.taskList);
window.Window.OnHideEvent += () => { ui.RemoveComponent<NPCTaskUI>(); };
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await ETTask.CompletedTask;
}
}
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}