2021-04-08 20:09:59 +08:00
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using ET.EventType;
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using ET;
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class OpenForgeUIEvent : AEvent<OpenForgeUI>
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{
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public override async ETTask Run(OpenForgeUI args)
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{
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2021-04-20 00:25:04 +08:00
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PosHelper.CheckSceneError(args.zoneScene,Cal.DataTable.Sys_SceneId.Scene_MainCity, "打造");
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2021-04-11 19:50:39 +08:00
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FUI_ForgeUI ui = await FUIHelper.Open<FUI_ForgeUI>(args.zoneScene, FUIPackage.Bag_ForgeUI, WindowPos.Right, (_ui)=>
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2021-04-08 20:09:59 +08:00
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{
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//ui.m_Effect.Play();
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});
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2021-04-11 19:50:39 +08:00
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FUIWindowComponent window = ui.GetComponent<FUIWindowComponent>();
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2021-04-08 20:09:59 +08:00
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ui.AddComponent<ForgeUI>();
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window.Window.OnHideEvent += () =>
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{
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ui.RemoveComponent<ForgeUI>();
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};
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await ETTask.CompletedTask;
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}
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}
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}
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