CTT/Server/Hotfix/Game/System/Bag/StarSoulBagSystem.cs

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using System;
using System.Collections.Generic;
namespace ET
{
public class StarSoulBagAwakeSystem: AwakeSystem<StarSoulBag>
{
public override void Awake(StarSoulBag self)
{
self.InitData();
}
}
public class StarSoulBagDeserializeSystem: DeserializeSystem<StarSoulBag>
{
public override void Deserialize(StarSoulBag self)
{
}
}
public class StarSoulBagDestroySystem: DestroySystem<StarSoulBag>
{
public override void Destroy(StarSoulBag self)
{
self.ItemCount = 0;
self.itemDic.Clear();
}
}
public static class StarSoulBagSystem
{
public static void InitData(this StarSoulBag self)
{
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#if UNITY
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GetDataFromServer(self);
#endif
}
public static bool CanAdd(this StarSoulBag self)
{
return self.ItemCount < StarSoulBag.MaxCount;
}
public static string Add(this StarSoulBag self, StarSoulItem item)
{
if (!self.CanAdd()) return "星魂背包已满";
if (!self.itemDic.TryAdd(item.Id, item))
{
Log.Error($"{self.Id.GetPlayerFormatName()} serverId 重复 {item.Id}");
return "系统错误";
}
self.ItemCount++;
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self.Sync(item.Id, item);
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return null;
}
public static bool Remove(this StarSoulBag self, long Id)
{
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if (!self.itemDic.Remove(Id))
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{
return false;
}
self.ItemCount--;
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self.Sync(Id, null);
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return true;
}
public static StarSoulItem Get(this StarSoulBag self, long Id)
{
if (!self.itemDic.TryGetValue(Id, out var itemBase))
{
return null;
}
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return itemBase;
}
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private static void Sync(this StarSoulBag self, long Id, StarSoulItem item)
{
M2C_SyncStarSoulBag proto = new();
StarSoulNetItem netItem = new StarSoulNetItem();
if (item == null)
{
netItem.Id = 0;
}
netItem.Id = item.Id;
netItem.level = item.level;
netItem.exp = item.exp;
netItem.quality = (int) item.quality;
netItem.posType = (int) item.posType;
netItem.typeId = item.typeId;
netItem.isUsed = item.isUsed;
netItem.main = item.mainId;
foreach (int id in item.viceIds)
{
netItem.vice.Add(id);
}
foreach (float id in item.viceAdd)
{
netItem.viceAdd.Add(id);
}
proto.Id = Id;
proto.item = netItem;
MessageHelper.SendActor(self.GetParent<Unit>(), proto);
}
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}
}