CTT/Server/Hotfix/Game/Handler/Other/C2M_GetAddEnergyPriceHandle...

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using System;
using System.Collections.Generic;
namespace ET
{
[ActorMessageHandler]
public class C2M_GetAddEnergyPriceHandler : AMActorLocationRpcHandler<Unit, C2M_GetAddEnergyPrice, M2C_GetAddEnergyPrice>
{
protected override async ETTask Run(Unit unit, C2M_GetAddEnergyPrice request, M2C_GetAddEnergyPrice response, Action reply)
{
PlayerData data = unit.GetComponent<PlayerData>();
int count = data.buyEnergyCount;
if (count >= ConstDefine.AddEnergyPriceArr.Length)
{
response.Message = "购买次数达到上限";
reply();
return;
}
response.Price = ConstDefine.AddEnergyPriceArr[count];
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response.Energy = ConstDefine.AddEnergyPerCount;
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reply();
await ETTask.CompletedTask;
}
}
}