Accounting/Assets/Plugins/Sirenix/Demos/Custom Drawers/Scripts/HealthBarExample.cs

60 lines
1.9 KiB
C#

#if UNITY_EDITOR
namespace Sirenix.OdinInspector.Demos
{
using System;
using UnityEngine;
#if UNITY_EDITOR
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using Sirenix.Utilities.Editor;
using Sirenix.Utilities;
#endif
// Example demonstrating how to create a custom drawer for an attribute.
[TypeInfoBox("Here a visualization of a health bar being drawn with with a custom attribute drawer.")]
public class HealthBarExample : MonoBehaviour
{
[HealthBar(100)]
public float Health;
}
// Attribute used by HealthBarAttributeDrawer.
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class HealthBarAttribute : Attribute
{
public float MaxHealth { get; private set; }
public HealthBarAttribute(float maxHealth)
{
this.MaxHealth = maxHealth;
}
}
#if UNITY_EDITOR
// Place the drawer script file in an Editor folder or wrap it in a #if UNITY_EDITOR condition.
public class HealthBarAttributeDrawer : OdinAttributeDrawer<HealthBarAttribute, float>
{
protected override void DrawPropertyLayout(GUIContent label)
{
// Call the next drawer, which will draw the float field.
this.CallNextDrawer(label);
// Get a rect to draw the health-bar on. You Could also use GUILayout instead, but using rects makes it simpler to draw the health bar.
Rect rect = EditorGUILayout.GetControlRect();
// Draw the health bar.
float width = Mathf.Clamp01(this.ValueEntry.SmartValue / this.Attribute.MaxHealth);
SirenixEditorGUI.DrawSolidRect(rect, new Color(0f, 0f, 0f, 0.3f), false);
SirenixEditorGUI.DrawSolidRect(rect.SetWidth(rect.width * width), Color.red, false);
SirenixEditorGUI.DrawBorders(rect, 1);
}
}
#endif
}
#endif